OSS Mobile: Elevating Jiu-Jitsu Training Through Digital Innovation
OSS Mobile is a cutting-edge platform designed to seamlessly integrate digital learning into the traditional Jiu-Jitsu training regimen. By offering a user-centric mobile experience, it empowers practitioners to access high-quality instructional content, monitor their progress, and engage with a vibrant community, all from the convenience of their devices.
January - July 2022
23 Weeks
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Project Type
Individual student project at Springboard
Roles
User research & User interface design
Applications Used
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Oss Mobile
Project Scope
Roles and Scope
Problem Statement
Understanding the User
User Interviews
Affinity Mapping
Empathy Map
Personas
User Flows
Competitive Analysis
Design Process
Brain Storming
Sketches
Low fidelity
User Testing
High Fidelity
Key Features
Key Features
Challenges and Learning
Challenges and takeaways
Next Step and Reflections
Future Improvements
Reflections
Problem Statement
Jiu-Jitsu enthusiasts often face challenges in retaining techniques taught during in-person sessions and lack structured resources to supplement their training outside the dojo. Existing platforms are either fragmented or not optimized for mobile use, leading to a disjointed learning experience.
Understanding the User
User Research & Insights
Through comprehensive user research, including interviews and surveys, two primary user personas emerged:
Novice Practitioners: Individuals new to Jiu-Jitsu seeking a structured and accessible learning path to grasp foundational techniques.
Seasoned Athletes & Competitors: Experienced practitioners aiming for advanced tutorials, personalized training modules, and opportunities to connect with peers and mentors.
Identified Pain Points:
Technique Retention: Difficulty recalling moves demonstrated during live sessions.
Lack of Structured Learning: Absence of a cohesive curriculum to guide skill advancement.
Inadequate Mobile Resources: Scarcity of reliable, user-friendly mobile platforms tailored to Jiu-Jitsu training.
Competitive Analysis
An evaluation of existing martial arts and fitness applications highlighted several gaps:
Unstructured Content Delivery: Many apps offer random video collections without a progressive learning path.
Complex Navigation: Users often struggle with cumbersome interfaces, hindering their training focus.
Limited Community Engagement: A noticeable lack of features fostering interaction and knowledge sharing among users.
User Interviews
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Johnny Y.
Does Not Participate
25
Data Analyst
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Cary T.
Blue Belt
36
UXUI Designer
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Ali E.
Black Belt (0 Stripes)
50
Owner of Glory MA