Skip to content
UX/UI / E-Commerce

House2Home

Curated starter kits for new movers

House2Home — hero
TypeWebsite / E-Commerce
RoleUser Research & UI Design
Timeline1 week (Jul 2023)
TeamSolo / Springboard Design Sprint
ToolsFigma · Adobe XD
StatusConcept / Prototype

A 5-day Google Design Sprint building an e-commerce concept that helps new movers decorate empty spaces with affordable, curated starter kits — without needing design expertise, time, or confidence.

5Day design sprint
5Usability test participants
3Critical screens prototyped
6Core usability tasks
01Overview

Furnishing a new place shouldn't require a design degree.

New homeowners and renters feel overwhelmed decorating empty spaces — not from lack of taste, but from lack of design expertise, time, or confidence.

House2Home was a 5-day Google Design Sprint: a compressed, structured process for taking a fuzzy problem to a tested prototype in one week. I ran it solo — research, sketching, storyboarding, prototyping, and usability testing — with a new goal each day.

The brief: design a website offering affordable curated starter kits ($10–$50 items), with personalization options, that simplifies the home decoration process for people moving into a new space.

02The Problem

People know the look they want. They don't know what to buy.

Interviews surfaced the same tension across every participant: plenty of aesthetic inspiration, very little confidence turning that inspiration into an actual shopping list that fit a budget and an actual room.

“I know the 'look' I want... I just don't really know what products to buy.”— Deena, research participant
  • Maria — budget constraints made it hard to shop for style without overspending
  • Deena — knew the aesthetic she wanted but not which specific products achieved it
  • Anna — uncertain how staged, photographed items would actually perform in her real space
03Research

Mapping the journey on day one.

Day one (Map) was spent end-to-end journey mapping the new-mover experience, identifying core problems, and formulating four "How Might We" questions to sketch against.

That research produced a primary persona, Ally — 23, based in Chicago — trying to find budget-friendly decorative items and achieve a specific aesthetic without extensive shopping, frustrated by not knowing how to translate Pinterest inspiration into an affordable, real-world result.

04Design Sprint

Five days, five goals.

  1. 01Map — end-to-end journey mapping, problem identification, four How Might We questions
  2. 02Sketch — competitive analysis of Heavenly, IKEA, and Pinterest, then Crazy 8s sketching into three critical screens
  3. 03Decide — a 10-panel storyboard visualizing the complete user journey
  4. 04Prototype — a high-fidelity Adobe XD prototype addressing every How Might We question
  5. 05Test — usability testing with five participants across six core tasks
Competitive analysis — Heavenly, IKEA, Pinterest
Comparing an existing curated-kit competitor, a mass-market retailer, and an inspiration platform to see where each one broke down for a first-time mover.
05Solution

A shoppable starting point, not a blank page.

Design Decision

New movers have inspiration but no confidence translating it into a real shopping cart.

A pure inspiration/moodboard gallery with no shopping integration
A traditional category-based furniture storefront
Predesigned, budget- and aesthetic-based starter kits with swap-out customization

Why: A moodboard gallery would have left the exact same gap — inspiration without a path to purchase. A standard storefront put the entire decorating decision back on the user. Curated kits gave people a confident starting point they could still make their own.

  • Curated starter kits — predesigned by aesthetic, budget, and room type
  • Customizable options — swap or remove items with price and style filters
  • AR room planner — virtual furniture placement to reduce "will this actually fit" uncertainty
  • Inspiration gallery — professional and user-generated designs for browsing before buying
  • Clearer navigation — simplified labels and more prominent category entry points
High-fidelity prototype — kit selection and customization flow
The core flow: pick a starter kit by aesthetic and budget, then swap individual items before checkout.
06Testing

Simpler is sometimes better.

Day five put the prototype in front of five participants across six core tasks. The clearest signal: people consistently preferred functionality over decorative flourishes, and navigation clarity mattered more to task success than visual richness.

  • Simpler is sometimes better — participants preferred functionality over decorative elements
  • Flow and navigation clarity proved crucial for seamless page transitions
  • Sprint efficiency required prioritizing core problems over detail polish
07Outcome

A validated concept, with clear next steps.

House2Home was a design-sprint concept rather than a shipped product, so its validation came from the sprint's usability testing rather than live commerce metrics.

  • Enhanced AI personalization for kit recommendations
  • Improved AR room visualization accuracy
  • Expanded customizable kit inventory
08Reflection

What I learned.

Simpler is sometimes better

Participants consistently preferred straightforward functionality over decorative elements — a good reminder that polish should follow clarity, not replace it.

A sprint forces real prioritization

Five days doesn't allow for indecision. Committing to one direction per day — map, sketch, decide, prototype, test — produced a sharper concept than a longer, looser timeline likely would have.

Navigation clarity is a conversion feature

In testing, task failures traced back to unclear labels and category structure more often than to the product concept itself.